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AI vs AI lets you observe two automated opponents playing through the cube.
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IDLE · AUTONOMOUS PLAY
Autonomous matches, configured gambits, and experience beyond the campaign.
AI vs AI lets you observe two automated opponents playing through the cube.
The 7×7×7 lattice organizes Risk, Reward, and Relation. Tensor snapshots and experience drawn from earlier games are part of the development direction.
The existing progression design includes 63 claimable achievement ranks.
CAMPAIGN → IDLE
Campaign abilities are designed to carry into appropriate autonomous play. Idle matches do not complete chapters or reveal campaign clues.
Persistent experience and campaign ability carryover are in development. Playable release link coming soon.
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