CubeX
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IDLE · AUTONOMOUS PLAY

Set the approach.
Watch it unfold.

Autonomous matches, configured gambits, and experience beyond the campaign.

Watch the matchup

AI vs AI lets you observe two automated opponents playing through the cube.

Doctrine Lattice

The 7×7×7 lattice organizes Risk, Reward, and Relation. Tensor snapshots and experience drawn from earlier games are part of the development direction.

Achievement ranks

The existing progression design includes 63 claimable achievement ranks.

CAMPAIGN → IDLE

Carry the capabilities.
Keep the story separate.

Campaign abilities are designed to carry into appropriate autonomous play. Idle matches do not complete chapters or reveal campaign clues.

Persistent experience and campaign ability carryover are in development. Playable release link coming soon.

Explore the story campaign ↗