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Two teams.
The same command.

White and Black each have 21 pieces. Each King leads a Gold faction and a Silver faction. Every General commands a Rook, Knight, and Bishop; each Commander has two assigned pawns.

White team

21 pieces

White King

Team leader

Gold faction

Fractal Knight

General

Rook

2 pawns

Knight

2 pawns

Bishop

2 pawns

1 General · 3 Commanders · 6 pawns

Silver faction

Queen

General

Rook

2 pawns

Knight

2 pawns

Bishop

2 pawns

1 General · 3 Commanders · 6 pawns

1 King + 2 Generals + 6 Commanders + 12 pawns

Black team

21 pieces

Black King

Team leader

Gold faction

Fractal Knight

General

Rook

2 pawns

Knight

2 pawns

Bishop

2 pawns

1 General · 3 Commanders · 6 pawns

Silver faction

Queen

General

Rook

2 pawns

Knight

2 pawns

Bishop

2 pawns

1 General · 3 Commanders · 6 pawns

1 King + 2 Generals + 6 Commanders + 12 pawns

THE OBJECTIVE

Take the King.

Check is a warning, not a move restriction. You can leave your King exposed—but if your opponent captures it, the game is over.